How data analytics from realistic simulations can prove business impact

How data analytics from realistic simulations can prove business impact

John Shulman, President & Attorney, AlignorCORPORATE / NONPROFIT

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John Shulman

Leaders are obsessed with data. If training does not generate measurable business results, leaders are inclined to disregard any claimed benefits or challenge the need for the training. Simply put, today, L&D budgets and careers increasingly depend on one’s ability to “prove” business impact. In this session, you will learn proven tools and strategies for using data generated through online scenario-based learning games to demonstrate business impact and make a compelling business case to leaders. Presenter John Shulman has worked with L&D teams in numerous Fortune 100 organizations to develop learning games that address key skills for sales, purchasing, account management, managing through change, leadership development, difficult conversations, and Diversity, Equity & Inclusion. The session will explore how you can use diagnostic data from learner game playing to identify learner strengths, diagnose gaps to be addressed, guide coaching by managers, and partner with leadership to prove the business impact of your training initiatives.

Attendee Benefits

In this session, you will learn how to use data analytics from learning games to "speak the language" of leaders. You will learn what leaders expect, how to demonstrate business impact persuasively, and how to differentiate your training initiatives from training "for its own sake." During the session, you will participate actively in the design from beginning to end of a "learning journey" that targets urgent business issues and generates meaningful data from realistic simulations. During the session, you will receive access to a sample learning journey as well as practical templates and tools you can use to design your own data-driven learning initiatives and demonstrate the business impact of your initiatives.

Wed 12:00 am - 12:00 am
CORPORATE/NON PROFIT, GAME / INSTRUCTIONAL DESIGN, HEALTHCARE, WORKFORCE & LEADERSHIP TRAINING