Angela Malicki, Multimedia and Learning Tech Program Director; Sharon Bildstein, Sr ISD; Johns Hopkins Medical HospitalHEALTHCARE
We have nothing to sell but our enthusiasm for creating games, and we are happy to share that with you. We will present the process we went through to design a game that we currently use as part of The Johns Hopkins Hospital’s orientation for Clinical Technicians. If you are like us, you may find that getting started is the hardest part to game design. However, like any learning content development, it gets easier once you know what the learner needs to know. So plan to discuss how we got started and help you to brainstorm gameplay ideas focused on your training needs. Then, we’ll show you the rapid prototype process we went through to develop our game, both digitally and physically (as a board game). Finally, we’ll break the process down so you can get started creating a game, too. NOTE: all of this process we share will be extremely low budget with practical application. We will share how after attending a Serious Play Conference in 2020, we built a board game in under fours month for Nursing/UAPs at Johns Hopkins Hospital. The game was a huge success with learners and competency scores increased by over 70%. Once COVID-19 hit, we had to think fast to convert this to an online single-player learning game, which we did. We'll share our story including our processes, tools, games, and the results.
We will share with attendees gameplay of both the physical board game and the newly created single-player digital game. We will provide the following:
• Opportunities to engage in the gaming development discussion
• Worksheets, handouts, links to assist in developing training games
• Type of development software used to create the single-player game
• Open source boardgame software link and demo
We'll also be able to answer any design or development questions as the speakers did both. We'll share our presentation handout with attendees which will include contact information for questions as they build their own games.