Is Gamification Keeping Up with Reality?

Is Gamification Keeping Up with Reality?

Vineet Kapoor, Dean, Chitkara UniversityTrack 1 CORP/NP/MIL/GOVT

Gamification has been plagued by a problem that affects all fads. It is being projected as a new innovation, whereas no system in the world exists for long if there is no gamification. The real issue is more about the gamification losing track due to changed Reality. As a gamifier our task should be to get Reality back to track or Rather, tween the system according to the Reality (NeoReality) - actually both. This is useful for aficionados of Gamification who would try to find answers / solutions through Gamification and are many times surprised by lack of workability of solutions. I would cover environment issues which impact solutions differently in different environments. For e.g. Social work is voluntary, employment is not (even though prima facie evidence points to volutarism element of the employment system). This is not a academic discussion - it has direct implications for practitioners from the fields of military, corporate, education

We shall discuss it through a case history on how SXILL cracked the learner's user journey through Gamification. Of course, all the learnings that came with it are for your consumption, directly from the one who redesigned Education Delivery and brought in all the Stakeholders. This would be a great takeaway for all those who need to train people whether in corporate or simply on using your product (great benefits)

Mon 12:00 am - 12:00 am
CORPORATE/NON PROFIT, GAME / INSTRUCTIONAL DESIGN, HIGHER EDUCATION, K12