Lessons from Developing a Geriatrics Population Health Game for Physicians

Lessons from Developing a Geriatrics Population Health Game for Physicians

Richard Van Eck, Associate Dean, University of North Dakota; Scott Brewster, Founder, Triad InteractiveTrack 2 HEALTHCARE

Richard Van Eck
Associate Dean for Teaching and Learning,
Monson Endowed Chair for Medical Education
University of North Dakota School of Medicine and Health Sciences
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Scott Brewster
Founder
Triad Interactive
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The 4Ms (What Matters, Medication Mentation, and Mobility) are a set of geriatric treatment principles that can reduce health care costs, reduce disease, and promote functional quality of life. However, the 4Ms are often seen as "add-ons" that take time and money away from treating patients as usual. Because the benefits of the 4Ms are most likely to be seen over time and at the scale of population health, it can also be hard for physicians to see the benefits of starting early and applying 4Ms to those who do not exhibit symptoms of disease.

We built a game, Geri Pop, to help physicians complete “Plan, Do, Study, Act” cycles on entire populations (100,000) as they age from the young-old, to the old, to the very old. By applying the 4Ms to entire populations over time, patterns become visible that would otherwise be hard to detect; more people stay healthy as they age, fewer people die, and costs go down. Further, by adding Medical Complexity, we’ve expanded the 4Ms to the 4Ms+ to show how chronic disease and comorbidity require additional consideration. We’ll share a prototype of the game and share lessons learned in developing games for health.

Attendees will learn:
- How to blend instructional design with game design
- How low-fidelity prototypes can be used to playtest and balance game design
- How Ux design elements can promote engagement while remaining harnessed to the outcomes of the game

Sun 12:00 am - 12:00 am
GAME / INSTRUCTIONAL DESIGN, HEALTHCARE