Leveraging VR to Accelerate Learning Outcomes

Leveraging VR to Accelerate Learning Outcomes

Tony Bevilacqua, Founder & CEO, Cognitive 3DCORPORATE / NONPROFIT

Tony BevilacquaClick for Speaker Bio

Tony Bevilacqua

Virtual reality (VR) has the ability to simulate true to life experiences which can encourage authentic reactions from trainees within training. Allowing instructors to conduct more effective After Action Review (AAR) and debrief what happens during the session. VR training is suitable for military and industrial scenarios because it gives trainees a safe and controlled environment to practice mental repetitions. The data collected from VR simulations plays a significant part in understanding what types of actions lead to or detract from desired outcomes.

Increased availability of advanced VR sensors such as haptic feedback suits and eye tracking collect data that provides a non-biased method for evaluating human performance. In this presentation, I will discuss how to take advantage of the data to personalize training and improve learning outcomes.

Specifically, I will highlight how VR can be used to identify areas of improvement and get deeper insights than traditional training. This presentation will also take an in-depth look at our case study with a medium-sized power utility company in the US where we increased trainee knowledge retention by 59% and compliance by 40% compared to traditional training methods.

Attendee Benefits

VR gives training managers the ability to transform the training process by providing active learning opportunities to their employees. However, VR training is a fundamental shift in learning compared to traditional systems. It requires a new approach and ways of thinking beyond the standards set from e-learning programs.

The audience will learn how to implement the latest learning technologies into their organization and demonstrate improvements to the bottom line. I will walk them through how to set up structured processes to qualify employee success based on their goals. As well as how to utilize VR headsets to capture the data they need to measure human performance.

Thu 12:00 am - 12:00 am
CORPORATE/NON PROFIT, VR, AR