OutSMA℞T Cancer: A Youth Informed Cancer Prevention Game

OutSMA℞T Cancer: A Youth Informed Cancer Prevention Game

Olufunmilola Abraham, University of Wisconsin-Madison School of PharmacyOutSMA℞T Cancer: A Youth Informed Cancer Prevention GameHEALTHCARE

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Olufunmilola Abraham

Cancer is a leading cause of death worldwide, however, providing youth with cancer prevention education can increase their awareness of cancer risk factors and promote positive health behaviors in the future. Serious games provide an engaging and effective method for teaching adolescents about healthy lifestyle choices, an important part of cancer prevention. OutSMA℞T Cancer is a serious game for teens that follows the players’ journey as they navigate real-life scenarios to learn about cancer basics, prevention, and screening. In this presentation, we will discuss the importance of a multidisciplinary team and youth involvement in the design of serious games for adolescent, share strategies for creating and maintaining community partnerships, and describe our process for engaging youth in game design. We will outline our approach of using community-based feedback, and educational cancer prevention curriculum, and a mixed methods research design. We will discuss youth preferences for serious game design, particularly games for cancer prevention. Focus groups were conducted to allow adolescents to review a game playbook and discuss gaming behaviors and preferences for a SG for cancer education. The game was developed based on Cancer, Clear & Simple, a curriculum intended to educate individuals about cancer, prevention, self-care, screening, and detection.

Attendee Benefits

In this session, we will explain the process used to develop OutSMA℞T Cancer and how this can be applied to the design of other serious games for health targeted to teens. This session will provide attendees with an understanding of strategies for community engagement in the design of serious games for health, particularly how to engage teens in game design. The audience will also learn about youth preferences for serious games, including dissemination in schools and availability across multiple platforms. Attendees will leave the session with an overview of potential hurdles, important features to consider, and how to use an educational curriculum to inform the design of a serious game for cancer prevention in teens.

Thu 12:00 am - 12:00 am
HEALTHCARE, K12, USING GAMES IN K-12