Photogrammetry, 3D Storytelling, and Interactive Experiences

Photogrammetry, 3D Storytelling, and Interactive Experiences

Jim Pedrech, Innovation and STEM Consultant, London District Catholic School BoardK12

Jim Pedrech

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Jim Pedrech

Photogrammetry is used to make high-end models for games and realistic backgrounds in film and television. Amazingly, this technology is also accessible in the classroom. In this session, you will learn how we have leveraged photogrammetry--the process of creating 3D models from a series of photos--to create an interactive museum in a video game engine and a walkthrough of an Indigenous outdoor museum using drone footage. This approach can be used in numerous subject areas, including history, science, geography, and English to create interactive experiences like video games and immerse the user in the creator's world.

Participants in this session will also experiment with photogrammetry and go on an incredibly short—but incredibly relevant—field trip to capture the space around in three dimensions. Participants should bring a phone, a charging cord for that phone to transfer photos to a computer.

Attendee Benefits

By the time this workshop is over, you will have created your very own 3D model of an object of your choice in the vicinity (field trip!) of the conference area. In the process, you will learn how to import photos from your phone into one of several photogrammetry apps, complete the necessary steps in that app, and share your 3D model. Just so you don't forget the important bits, you will be given an infographic cheat sheet that you can use any time you wish to create 3D models in the future. You will also have the opportunity to talk about the potential applications for photogrammetry in your classroom. Want to create your own 3D museum? Great? 3d digital models for science? 3D prints of scanned manipulatives for math class? All of this is possible.

Wed 12:00 am - 12:00 am
K12