Playful Design is Serious Business

Playful Design is Serious Business

Monica Cornetti, Sententia GamesTrack 3 HIGHER ED

Click for Speaker Bio

It seems obvious why children like to play games for learning, and for most, learning stopped feeling like play, and being fun, by about third grade.
For the adult learner there are compelling reasons why we gravitate to learning experiences that are fun and playful. The element of fun often helps to reduce what in other circumstances might be perceived as threatening and gives learners the opportunity to experiment with rules, emotions, and social roles. They get to make mistakes, get immediate feedback, and try alternatives.
And here is where gamification enters in. Not just another shiny object, well designed gamification IMPROVES learning outcomes. In this featured session, you will learn best practices for implementing gamification and why:
• Adults need to learn in a game-like environment with built in feedback loops
• Course designers should encourage trial and error and give permission to fail
• A well-structured game world depends on players making mistakes
• Play provides a sense of wonder and is an essential part of the creative process
The most important educational purpose of gamification is to create a fun and engaging experience that promotes task or concept mastery. Join us in exploring why Gamification is a powerful method to support engagement and skill development in adult learning programs.

Mon 12:00 am - 12:00 am
CORPORATE/NON PROFIT, HIGHER EDUCATION, MIL/GOVT