Post-Pandemic Learning with VR, Simulations and Mobile Games

Post-Pandemic Learning with VR, Simulations and Mobile Games

Anders Gronstedt, President, Gronstedt Group; Brian Foss, CTO, Gronstedt GroupTrack 6 VIRTUAL REALITY/MOBILE

Click for Speaker Bio

The holodeck is here. Better – it’s both accessible and scalable. Get the inside scope on the new generation mobile games and virtual reality (VR) simulations where students learn by doing, progressing at their own pace, multiplying reps and sets of practice, and building muscle memory. Walmart’s mobile game “Spark City” has been downloaded half a million times and upends how companies attract and develop managers. Pfizer minimize travel with a hyper-realistic virtual reality lab where students and instructors can interact remotely. Learn how these and other successfully organizations are transforming how we learn, in the age of physical distancing.

Smart learning organizations are using coronavirus down time to reimagine post-pandemic futures driven by multi-player VR simulations and mobile games. We’ll walk through nine important steps of prepping your organization for the day when the dark, COVID-clouded skies clear and it’s safe to leave the house again.

  • From building the VR and game-based business case to building the pilot
  • From pilot purgatory to enterprise-scale VR and games
  • From single- to multiplayer
  • From standalone VR and games to advanced analytics and LMS reporting

We’re in the midst of a once-in-a-generation opportunity (at least) to reimagine how organizations can unlock “10x” learning effectiveness.

Participants will get our Whitepaper “Reimagining a post-pandemic future of learning with virtual reality.”

Sun 12:00 am - 12:00 am
CORPORATE/NON PROFIT, VR, AR