Revolutionizing the Anesthesia Learning Process through Virtual Reality

Revolutionizing the Anesthesia Learning Process through Virtual Reality

Peter Stallo Torch Technologies; Sébastien Lozé, Industry Manager Training and Simulation, Epic GamesTrack 2 HEALTHCARE; GAME/INSTRUCTIONAL DESIGN, VR

Peter Stallo
Simvana Anesthesia Subject Matter Expert
Torch Technologies

Click for Speaker Bio

Sébastien Lozé
Industry Manager Training and Simulation, Epic Games

Click for Speaker Bio

Navigating their way through a nascent technology, a medical education company and a military defense contractor form an unlikely collaboration aimed at improving the operational efficiency of medical education in North America and decreasing the anesthetic mortality rate in sub-Saharan Africa. This presentation describes the motivations, difficulties, and successes they experience along the way. In their fight to positively impact the outcomes of medical education, the team has to: discover new ways to deal with the peculiarities associated with navigating a virtual environment, determine a way to deliver medical information effectively in a three-dimensional space, develop a complete re-imagining of objects as mundane as a clipboard, calculate the physics of complex interactions such as tangled electrical cords, mitigate motion sickness in susceptible individuals, and even research the most intuitive way to open a door. This is the story of a team learning to solve problems by looking at ordinary things in an extraordinary way.

Developing medical simulations in the virtual world offers numerous solutions to the problems and limitations of traditional mannequin simulations. However, it also comes with a wide range of problems inherent to the technology that must be overcome or mitigated. In this presentation, you’ll learn: how including virtual reality simulation can provide the missing piece of the puzzle left by mannequin simulation, how to deal with user interface issues in VR, the most effective ways to present information in a spatial context, how to think outside the box to overcome virtual boundaries, how to reduce the likelihood of motion sickness, and how VR technology can be used in the future to improve outcomes in underserved areas of the world.

Thu 12:00 am - 12:00 am
GAME / INSTRUCTIONAL DESIGN, HEALTHCARE, VR, AR