David Metcalf, Director; Michael Eakins, Creative Lead; METIL.org, UCF Institute for Simulation & Training;HIGHER EDUCATION
For the past few years there has been an acceleration in the technologies used for role-playing games. When people could not connect in person during Covid new forms of online play emerged. For many people this was some of their strongest sense of community and connection as they were able to continue to build friendships and creative gameplay when many other outlets were not available. Besides the sense of community and fun what are some of the other outcomes that have been achieved or that could be expected? Has this trend continues beyond the pandemic? Three areas will be examined in this review. 1) K- 12 attainment using role-play game techniques 2) applications to traditional industry and professional role-playing games like for business or military or health, 3) And finally focus on the potential to improve the multifaceted aspects of health and wellness with the aspects of social and mental health and creativity.
4-6 creative tools that can be as easy to use as pencil and paper or mobile devices and online community gaming tools.