Michelle Goodridge, Head of User and Access Services, Wilfrid Laurier UniversityK12
This session will explore the impact running an in-class game simulation can have on student experience and learning outcomes in a post-secondary environment. The session will discuss designing in-class game simulations to assist with communicating specific learning outcomes in a way that is challenging in a traditional lecture based approach. Having run the Human Rights Foreign Policy Game for several years and gathering data using objective assessment we learned through trial and error how to find meaning and validation in running the experience for first year Human Rights students.
This session will discuss the purpose of objective assessment, designing a simulation game for the classroom, how to design assessment, and lessons learned throughout the process.