The Use of AR/VR in Health Applications for Youth

The Use of AR/VR in Health Applications for Youth

Kimberly Hieftje, Assistant Professor of Pediatrics, Yale School of MedicineHEALTHCARE

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The use of augmented and virtual reality in health applications has exploded over the past several years. Health applications for youth focused on topics such as mental health promotion and treatment, skill practice and decision-making related to healthy behaviors, pain distraction, and rehabilitation have also greatly increased, though not many high quality research studies exist. In this session, I will describe the current landscape of AR/VR health applications developed specifically for youth and provide specific examples in greater detail. I will also discuss the benefits and potential pitfalls of using AR/VR in health applications that target youth.

Attendee Benefits:

At the end of my presentation, participants will be able to:
1) describe the current landscape of augmented and virtual reality (AR/VR) in health applications developed for youth
2) review specific examples of AR/VR health applications for youth
3) list potential benefits and pitfalls of AR/VR health applications that target youth
4) discuss future outlook of AR/VR in health applications for youth.

Wed 12:00 am - 12:00 am
GAME / INSTRUCTIONAL DESIGN, HEALTHCARE