Enrique Cachefeiro, Education & Training Coordinator, Duke HealthGAMES / INSTRUCTIONAL DESIGN
Virtual Reality remains one of the most powerful tools for effective instruction. The technology opens up new worlds of possibilities for teachers. With that in mind, some teachers and schools purchase headsets, only to be faced with tough questions after - what do we do with them? where do we keep them? How do accounts work? How do we keep track of licenses and applications? Where do they fit in my curriculum? I've been involved in using Virtual Learning Environments for teaching and training for years, and have presented and offered advice on adoption to individuals and schools. I would like to share some of the most common concerns as well as practical considerations that will help you make informed decisions when it comes to adoption of this wonderful technology.
Audience members should walk away with a better grasp on the practical considerations of adopting VR in their classrooms. By no means exhaustive of every subject or type of school, it should provide a broad overview of the most common issues faced with bringing the technology into your school. It should help those writing a grant to purchase devices, or districts making a case for their purchase.